Following yesterday’s post related to esoterism and the Cloud, here is an interesting project and resource by Nathalie D Kane (Future Everything) and Tobias Revell (artist) concerning Haunted Machines!
Note: we mentioned the project Dead Drops (2010), by artist Aram Bartholl, in the foundation document of our design research Inhabiting & Interfacing the Cloud(s). The project was about passive memory sticks (usb keys) that were inserted into public streets walls, for anybody to drop or pick files.
A. Bartholl recently published a new project, Keepalive, which also presents a public, situated (rural or into the wild) and almost ritual interaction with files.
Both projects are presented below in more details, but what interests us in these two cases is this different interaction with files that is proposed. Both physical and that brings a different meaning to the interaction itself: a special type of (situated) interaction to access specific files. Something quite different therefore than a general purpose type of interaction (“clic” with a mouse or “tap” with a finger) to access any type of files (current situation with cloud storage).
In the continuity of the workshop we held about physical bot objects that manipulate data, “Botcaves” - Networked Data Objects, this is certainly a track we’ll like to pursue and digg into during the next steps of this project.
“World Brain” by Stéphane Degoutin and Gwenola Wagon (2015)
World Brain proposes a stroll through motley folkloric tales : data centers, animal magnetism, the Internet as a myth, the inner lives of rats, how to gather a network of researchers in the forest, how to survive in the wild using Wikipedia, how to connect cats and stones…
The world we live in often resembles a Borgesian story. Indeed, if one wanted to write a sequel to Borges’ Fictions, he could do it simply by putting together press articles.
The World Brain is made out mostly of found materials : videos downloaded on Youtube, images, scientific or pseudo scientific reports, news feeds… [...] World Brain takes the viewer through a journey inside the physical places by which the Internet transits: submarine cables, data centers, satellites. The film adopts the point of view of the data. The audience view the world as if they were information, crossing the planet in an instant, copied in an infinite number of instances or, at the contrary, stored in secret places.
More projects by S. Degoutin and G. Wagon on their Nogovoyage website.
Architecture / Art / Cook Books / Design / Ethnography / Interaction Design / People / Projects / Publications / Resources / Schools / Sciences & Technology / Society / Thinking / Uncategorized / Workshops